multiple runtime armature scenes
i having multiple armatures allow user interact it. when test scene (2) armature works fine when in scene (1) , go scene 2 not move? here following code scene 1 -
stop();
scene2_btn.addeventlistener (mouseevent.click, onscene2_btnclick);
function onscene2_btnclick (evtobject:mouseevent) :void {
gotoandstop(1, "scene 2");
}
and here code scene 2 -
import fl.ik.*;
var elephant:ikarmature=ikmanager.getarmaturebyname("elephant");
var foot:ikbone=elephant.getbonebyname("foot");
var footeffector:ikjoint=foot.tailjoint;
var elephantpos:point=footeffector.position;
var elephantmover:ikmover=new ikmover(footeffector,elephantpos);
home_btn.addeventlistener (mouseevent.click, onhome_btnclick);
function onhome_btnclick (evtobject:mouseevent) :void {
gotoandstop(1, "scene 1");
}
stop() ;
any suggestions?
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