List of supported CUDA Cards (CS5)
adobe working on playback , rendering engine adobe premiere pro called mercury playback engine. new engine is nvidia® gpu-accelerated, 64-bit native, , architected future. native 64-bit support enables work more fluidly on hd , higher resolution projects, , gpu acceleration speeds effects processing and rendering.
the mercury playback engine offers these benefits:
- open projects faster, refine effects-rich hd , higher resolution sequences in real time, enjoy smooth scrubbing, , play complex projects without rendering.
- see results instantly when applying multiple color corrections , effects across many video layers.
- work in real time on complex timelines , long-form projects thousands of clips — whether project sd, hd, 2k, 4k, or beyond.
ensure system ready take advantage of mercury playback engine in future version of adobe premiere pro. mercury playback engine works hand-in-hand nvidia® cuda™ technology give amazingly fluid, real-time performance. see in action
* pr cs5 supports the following list of cuda cards:
![]() | geforce gtx 285 | windows , mac |
![]() | quadro fx 3800 | windows |
![]() | quadro fx 4800 | windows , mac |
![]() | quadro fx 5800 | windows |
![]() | quadro cx | windows |
more hardware details:
http://www.adobe.com/products/premiere/systemreqs/
[moderator's note: discussion adobe's choices supported cards moved premiere pro main forum]
paste of post renczes (adobe)
http://forums.adobe.com/message/2739509#2739509
>>>
now launch done , information public, i'm going summarize bits of information have been floating around 1 distilled post:
the mercury playback engine comprises of 3 areas (our chief weapons surprise, surprise , fear... nevermind...):
- 64 bit support, , better memory management / frame cache management / sharing between adobe apps (ie premiere , after effects & media encoder have notion of shared memory now, , aware of how being consumed peers);
- optimizations multithreaded rendering, playback's pipeline, speed improvements various media types, , around general fine tuning
- cuda acceleration of effects / transforms / pixel conversion routines.
don't have supported cuda board? still 2 out of three. might not seem sexy on cover, cs5 still massive improvement on cs4 without hardware acceleration.
(conversely: let me dispel myth can drop in cuda supported board box , magically umpteen layers of red 4k in realtime. cuda free cpu tasks of doing image processing - video footage still needs decoded cpu. if you're looking high end 4k, favor , don't shortchange on cruddy box. i7, cryin' out loud... digress)
now, why limited card selection?
one of biggest themes improve stability , making premiere earn pro moniker. quote engineer, "this decision being pro." limiting selection of cards, have guarantee product it's supposed to, rendering accuracy in software, , these cards play nice 3rd party i/o vendors.
what's difference between level of functionality gtx 285 vs quadro boards?
the gtx limited 3 streams of realtime. also, quadros come more memory, helps if you're looking hi-res (eg red) editing. lastly, gaming card set, gtx cards downclock if they're overheating, performance might drop if cooling isn't best. quadros otoh have fixed clock rate, assumingly have better heat tolerance levels.
when selection expand?
tbd. looking @ of next-gen fermi cards, they're still undergoing evaluation. let's put way - beta users group still running can test new card support going forward. keep ear ground, i'm sure there plenty of noise made when they're announced.
can add me beta list?
nope. not domain, i'm afraid.
what's scoop ati cards, , opencl? why nvidia / cuda only?
when acceleration work began on year & half ago, opencl wasn't finalized specification. cuda more mature technology, that's went with. future? it'll evaluated cs 6.
More discussions in Premiere Pro CC
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